![]() The Military Theory tech tree focuses on armies and the size of fleets. When tailored to a species’ genome, this form of tissue engineering has intensive neuroregenerative properties, significantly increasing the development of neurons, axons, and synapses in its recipient. Voidspawn eggs have evolved to withstand the harsh conditions of space by absorbing and conserving energy from their nearest star. Millions of years of organic evolution will sometimes, through sheer persistence, produce elegant solutions that can also be applied to machine designs.Ĭompleted the Tiyanki Space Whales special projectĪdapting the Tiyanki method of siphoning energy from gaseous matter, it is possible to construct weapons draining energy from enemy ships.Ī genetically altered version of silicon-based bacteria could potentially be manipulated to regenerate non-organic materials.īy breeding Space Amoebas in captivity, we can program their symbiotic flagella to act as organic strike craft for our navy.īy analyzing the biological weaponry employed by the Swarm we can create self-propelled projectiles weapons spreading the very same horrific destruction.Ĭollecting specimens from defeated Prethoryn enables us to clone and genetically program a war-brood of our own. 0.1x leading scientist does not have Expertise: Biology or Curator traits.0.75x leading scientist has skill level below 4.1.5x leading scientist has skill level above 4.1.5x Technological Ascendancy ascension perk.Large-scale industrial farms growing nutrient-rich produce allows a civilization to grow its population manifold. The Biology tech tree focuses on Food production, genetic modification and unlocking armies. Weights from scientist expertise traits are doubled with the Technocracy civic.For more information about an unlocked effect (buildings, components, etc.) click on the accompanying icon. Sorting the table by tiers will place all Starter tech at the top and Repeatable end-game tech at the bottom.To research techs of higher tiers it is first needed to acquire 6 techs of the preceding tier.Actual in-game tech cost will scale with the empire's size (number of colonized planets and population). The table denotes the base cost of a tech.If a tech has been available as a research option in the as part of the last choice then its (total) weight will be halved in the coming choice.Flavor entry is displayed if accompanied by a change to effects/requirements. The table shows the default names/icons of techs.We also share information about your use of our website with our social media, advertising and analytics partners.Color indicators: Starter, Acquisition, Rare, Dangerous, Repeatable. We use cookies to personalize content and ads, provide social media features, and analyze the use of our website. This helps us measure the effectiveness of our marketing campaigns. Microsoft Advertising uses these cookies to anonymously identify user sessions. It also serves behaviorally targeted ads on other websites, similar to most specialized online marketing companies. The Facebook cookie is used by it's parent company Meta to monitor behavior on this website in order to serve targeted ads to its users when they are logged into its services. Google will use this information for the purpose of evaluating your use of the website, compiling reports on website activity for us and providing other services relating to website activity and internet usage. The purpose of Google Analytics is to analyze the traffic on our website. Security (protection against CSRF Cross-Site Request Forgery) Stores login sessions (so that the server knows that this browser is logged into a user account) which cookies were accepted and rejected). Storage of the selection in the cookie banner (i.e. being associated with traffic metrics and page response times. Random ID which serves to improve our technical services by i.e. ![]() ![]() Server load balancing, geographical distribution and redundancy
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